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ystudio3d

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  1. Hi everyone, I’m releasing a version of my personal Hash Dice script (OMEGA v7) as a gift to the community. This engine is the result of applying my 5 years of algorithmic trading experience to high-variance gaming environments. Important Disclaimer: Gambling involves significant risk. This script is based on my personal research and testing. It is not a guarantee of profit. Use it at your own risk and only with capital you can afford to lose. The Logic Behind OMEGA v7: Instead of a blind betting pattern, this script uses a State Machine to navigate through different phases of a session: GHOST Phase: Runs 0.0001 bets to analyze the seed and wait for a specific setup. HUNT Phase: Enters active betting once the setup is detected, using Bet Jitter to vary the bet size slightly for better account protection. The Vault (Trailing-Stop): Once a profit target is hit, the script activates a trailing stop-loss, "locking" gains and moving the exit floor upward as you win. Cooldown: Forced rest periods between sessions to maintain engine stability. Test Run Results (See Attached Screenshot): This screenshot demonstrates a stability run of nearly 12,000 autonomous rounds. You can see the engine successfully navigating drawdowns and recovering using the trailing logic. Total Rounds: 11,921 (Wins: 5881 / Losses: 6040) Wagered Volume: $397.38 Net Profit: $39.07 The Code: var config = { hunt_bet: { label: "Hunt Bet", value: 0.02, type: "number" }, hunt_pay: { label: "Hunt Payout", value: 10.00, type: "number" }, trail: { label: "Trail Amount", value: 0.30, type: "number" }, trail_act: { label: "Trail Activate", value: 0.50, type: "number" }, hard_sl: { label: "Hard Stop Loss", value: 1.00, type: "number" }, hunt_max: { label: "Max Hunt", value: 20, type: "number" }, cooldown: { label: "Cooldown Rounds",value: 50, type: "number" }, max_loss: { label: "Kill Switch $", value: 3.00, type: "number" }, ghost_min: { label: "Ghost Min", value: 5, type: "number" }, ghost_max: { label: "Ghost Max", value: 10, type: "number" }, hit_ghost_min:{label: "Hit Ghost Min", value: 2, type: "number" }, hit_ghost_max:{label: "Hit Ghost Max", value: 5, type: "number" }, bet_jitter: { label: "Bet Jitter %", value: 20, type: "number" }, initial_bal:{ label: "Balance", value: currency.amount, type: "number" } }; var total = 0, sess = 1, sW = 0, sL = 0, rd = 0; var sn = 0, pk = 0, g = 0, hN = 0, hits = 0; var trailOn = false; var mode = 'GHOST'; var coolLeft = 0; var ghostTarget = 8; function randGhost(isAfterHit) { var lo, hi; if (isAfterHit) { lo = config.hit_ghost_min.value; hi = config.hit_ghost_max.value; } else { lo = config.ghost_min.value; hi = config.ghost_max.value; } return Math.floor(Math.random() * (hi - lo + 1)) + lo; } function jitter(base) { var pct = config.bet_jitter.value / 100; var mult = 1 + (Math.random() * 2 - 1) * pct; var b = base * mult; return Math.round(Math.max(0.0001, b) * 10000) / 10000; } function startSession() { sn = 0; pk = 0; g = 0; hN = 0; hits = 0; trailOn = false; mode = 'GHOST'; ghostTarget = randGhost(false); log.info("S" + sess + " START | Ghost:" + ghostTarget + " | Total:" + total.toFixed(4) + " W:" + sW + " L:" + sL); } function startCooldown() { coolLeft = config.cooldown.value + Math.floor(Math.random() * 20); mode = 'COOL'; log.info("COOLDOWN " + coolLeft + " rounds..."); } function main() { ghostTarget = randGhost(false); log.info("OMEGA v7 AUTO | x" + config.hunt_pay.value + " trail:" + config.trail.value); game.onBet = function() { rd++; var B = config.hunt_bet.value; var T = config.hunt_pay.value; var TRAIL = config.trail.value; var TACT = config.trail_act.value; var SL = config.hard_sl.value; var HMAX = config.hunt_max.value; var KILL = config.max_loss.value; if (total <= -KILL) { log.error("KILL " + total.toFixed(4) + " S:" + sess + " W:" + sW + " L:" + sL); game.stop(); return; } /* === COOLDOWN === */ if (mode === 'COOL') { coolLeft--; if (coolLeft <= 0) { sess++; startSession(); } game.bet(0.0001, 1.0102).then(function(p) { var pf = p > 1 ? 0.0001 * 0.0102 : -0.0001; total += pf; }); return; } /* === CHECK TRAIL / SL === */ if (sn > pk) pk = sn; if (pk >= TACT) trailOn = true; if (trailOn && sn <= pk - TRAIL) { sW++; log.success("TRAIL S" + sess + " +" + sn.toFixed(4) + " pk:" + pk.toFixed(4) + " | Total:" + total.toFixed(4) + " W:" + sW); startCooldown(); game.bet(0.0001, 1.0102).then(function(p) { var pf = p > 1 ? 0.0001 * 0.0102 : -0.0001; total += pf; }); return; } if (sn <= -SL) { sL++; log.error("SL S" + sess + " " + sn.toFixed(4) + " | Total:" + total.toFixed(4) + " L:" + sL); startCooldown(); game.bet(0.0001, 1.0102).then(function(p) { var pf = p > 1 ? 0.0001 * 0.0102 : -0.0001; total += pf; }); return; } /* === GHOST PHASE === */ if (mode === 'GHOST') { g++; if (g >= ghostTarget) { mode = 'HUNT'; hN = 0; } game.bet(0.0001, 1.0102).then(function(p) { var pf = p > 1 ? 0.0001 * 0.0102 : -0.0001; sn += pf; total += pf; }); return; } /* === HUNT PHASE === */ var b = B; if (hN >= 5 && hN < 10) b = B * 2; if (hN >= 10) b = B * 4; b = jitter(b); var t = T; /* Payout jitter: randomly nudge target ±0.5 */ var payJitter = (Math.random() - 0.5) * 1.0; t = Math.max(2.00, T + payJitter); t = parseFloat(t.toFixed(2)); log.info("S" + sess + " H" + (hN+1) + " B:" + b.toFixed(4) + " x" + t + (trailOn ? " T@" + (pk-TRAIL).toFixed(3) : "")); if (rd % 50 === 0) { var real = currency.amount - config.initial_bal.value; log.info("R:" + rd + " S" + sess + " sn:" + sn.toFixed(4) + " total:" + total.toFixed(4) + " real:" + real.toFixed(4) + " W:" + sW + " L:" + sL); } game.bet(b, t).then(function(payout) { var won = payout > 1; var pf = won ? (b * t) - b : -b; sn += pf; total += pf; if (won) { hits++; log.success("HIT +" + pf.toFixed(4) + " sn:" + sn.toFixed(4) + " total:" + total.toFixed(4)); /* >>> GHOST BETWEEN HITS <<< */ mode = 'GHOST'; g = 0; hN = 0; ghostTarget = randGhost(true); } else { hN++; if (hN >= HMAX) { mode = 'GHOST'; g = 0; hN = 0; ghostTarget = randGhost(false); log.error("TIMEOUT > Ghost " + ghostTarget); } } }); }; } Optimization & Custom Setups: These settings worked for me, but every bankroll is different. If you want to dive deeper into the parameters or need help with optimization for high-volume targets, feel free to send me a PM. I’m happy to discuss the math and help you fine-tune it. If you want to explore more profitable scripts for Crash or other games, or if you need help fine-tuning this engine for large bankrolls, feel free to reach out. Serious inquiries can contact me at: [email protected].
  2. al System Hi everyone, I’ve been refining a new system for a while now, and I wanted to share the results. I call it the Analytical Vault (V11.0). Unlike basic scripts that just follow a fixed pattern, I designed this one with a "brain" that constantly re-calculates its own safety net. It operates across different mental states: GHOST mode for low-risk observation, ATTACK mode for calculated strikes, and a SURGE mode that compounds profits only when the session is going well. The most important part is the Vault mechanism. Every time the system hits a profit milestone, it automatically "locks" a portion of those winnings. It essentially moves the money to a safe area where the script can't touch it, while simultaneously tightening the Stop Loss to protect what’s already been earned. It’s built for players who are tired of winning and then losing it all in one bad streak. It’s about securing the green as you go. I’m looking to share this with a small group of serious, high-tier players. If you understand how a risk-management system like this works and you’re interested, reach out [email protected]
  3. Hi everyone, I’ve been refining a new system for a while now, and I wanted to share the results. I call it the Analytical Vault (V11.0). Unlike basic scripts that just follow a fixed pattern, I designed this one with a "brain" that constantly re-calculates its own safety net. It operates across different mental states: GHOST mode for low-risk observation, ATTACK mode for calculated strikes, and a SURGE mode that compounds profits only when the session is going well. The most important part is the Vault mechanism. Every time the system hits a profit milestone, it automatically "locks" a portion of those winnings. It essentially moves the money to a safe area where the script can't touch it, while simultaneously tightening the Stop Loss to protect what’s already been earned. It’s built for players who are tired of winning and then losing it all in one bad streak. It’s about securing the green as you go. I’m looking to share this with a small group of serious, high-tier players. If you understand how a risk-management system like this works and you’re interested, reach out
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